Moscow vs. Barbarossa, 1941
A Note on Copyright
Moscow vs. Barbarossa, 1941 is COPYRIGHTED -- NOT Public Domain -- and FREE under the following conditions:
- Schools, libraries, and museums are free to make and keep copies for in-house educational use or nonpermanent loan/circulation ... in gratitude for the fine education and research assistance I have always received from such institutions.
- An individual is free to make one personal copy of this game for his/her own personal use.
- All other rights -- including publishing rights -- are reserved to me.
Moscow vs. Barbarossa, 1941 is dedicated to ...
A. The peoples of the former Soviet Union and of Poland who fought and won the biggest war front against Nazi evil.
B. The Russian people who lived in the path of the Nazi war machine and who suffered so terribly during "Operation Typhoon."
C. My children Rebecca, Robert, Rohan, and Johanna, in the hope that they may never have to go through a world war:
The more we learn about the Second World War, the better our chances that it will be the LAST world war.
A Request: If you do assemble and play this free game of mine, PLEASE let me know at ELCOAT@hotmail.com what you think of it and whether, after more than a couple games, you think one side or the other has an advantage. Thanks!
A cardstock paper model (I designed and built) of a light BT-5 (Bistro [Fast] Tank) like most of the Russian tanks in the battle.
And here is its plan
And now: Here are Moscow vs. Barbarossa, 1941 components, to print off and assemble so that it may be played. Players-students will also need a single six-sided die (or chits numbered 1-6, to be drawn out of a hat) for the randomized combat results tables.
- Rules in Rich Text Format, 17Jan14 These will probably be revised frequently, with feedback. Latest revision includes a stopping panzer movement breakdown option and customized Russian and German combat results tables.
You're probably going to have to fiddle with your word processor page margins to get the tables on a portrait configured sheet, unless you want to print the rules out in landscape format and save the hassle. The current format is A4 paper size with .2" margins.
- The Russian and German units.
You will want to print the units off at maximum size possible and then photo-reduce them from that, for best detail/quality. 1/2"--13mm--wide is about right. Russian units should be printed/photocopied off onto pink or tan paper/cardstock, for mounting on the back of blue-backed posterboard or (better) matte board. German units should be printed/photocopied off onto light gray or light blue for mounting on the back of blue posterboard or matte board. Note that all armies and German infantrie korps are 2-sided, having Entrenchment backings.
- The game map, with forest and lake colors filled.
You will want to print this off as large as possible, and you should enlarge it with a photocopier after that. Ivory is an excellent color. I will be improving these .jpgs from time to time, but unless I have committed a major oversight somehow the map will stay unchanged. Other versions:
- NOT YET AVAILABLE: Game Design Commentary, Advice on Play of the Game, and Bibliography with explanations of design sources and rationales.
- NOT YET AVAILABLE: Accounts of games played, in HTM with photos. (At this point, we have not yet had the first playtest game.)
- NOT YET AVAILABLE: Game Analysis and Results FormTo have a momento (and analysis) of your games.
- The Leningrad class flotilla leaders, which included the Moscow.
From the U.S. Office of Naval Intelligence manual 200, 1950. Many more other ship drawings elsewhere on my website here.
Comments by myself and others about the game can be read on its thread on Talk ConSimWorld and on its thread on www.BoardGameGeek.com
If you are a friend, and/or if you would like to share info and ideas about military and naval history and game designing and cardstock model shipbuilding, and/or you have any questions about Moscow vs. Barbarossa 1941 feel free to e-mail me at ELCOAT@Hotmail.com
Thank you for your interest in my game ....